Can You Make It Sound Like... A Sound Editor's Essential Film Reference Guide

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Can You Make It Sound Like... A Sound Editor's Essential Film Reference Guide

As sound editors, speaking about sound design with clients requires a kind of foreign language. I often find myself making silly noises in an effort to either interpret what a client is looking for or to pitch an idea of my own. There’s a shorthand however, that both editor and filmmaker are aware of. An entire language has been laid out for us in the incredible work of sound designers past. I’m talking about films that are ‘in the canon’ for having memorable sound design moments.

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Career Paths in Film and TV Sound: Stories of Tenacity

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Career Paths in Film and TV Sound: Stories of Tenacity

This past fall, I took part in a panel put together by Soundgirls, and hosted by Sony Studios, called Career Paths in Film and TV Sound. This was a kickass panel with audio professionals from all different backgrounds, with all different backstories and insights, who are at the top of their game. And our careers are just getting started. We talked about what drew us to the sound profession in the first place. We talked about working our way up with unerring drive and determination from the machine room, the tape vault, the intern desk. We talked about staying all night to observe mixers and read manuals. This was a panel about tenacity. And it just happened to be led by women.

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LUNCH AND LEARN: HOVER VEHICLE DESIGN

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LUNCH AND LEARN: HOVER VEHICLE DESIGN

For this blog post I decided to talk a bit about a tool I frequently use when designing hover vehicles. Waves MondoMod is a great modulation tool and super user friendly to use and play around with to create phasing and oscillation effects. While you can use it for a variety of effects, I really enjoy using it to its more extremes in creating scifi sounds like hovercrafts.

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Three Basic Skills Every Sound Editor Must Master

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Three Basic Skills Every Sound Editor Must Master

We have sound editors coming in to test for us on a regular basis. The single most common difference between an editor who has worked largely alone versus one that has worked within a sound team is the lack of knowledge when it comes to the basics. There are three concepts I consider essential that I ask edit testers about right off the bat: Perspective Cutting, Stair Stepping, Color Coding. I can learn a lot about their familiarity with these concepts based on their response. Even a slight hesitance to answer is a dead giveaway; you’ve only worked alone and without much direction.

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Troubleshooting (and Avoiding!) Common Problems in ProTools

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Troubleshooting (and Avoiding!) Common Problems in ProTools

We all have technical difficulties from time to time, especially when using software are intricate as ProTools.  But, after years of making what seems like every mistake in the book, hanging out on Avid DUC, and stalking Gearslutz.com, I pride myself in my ability to overhear frantic technical freakouts and supply solid advice on the best course of action.  Here are a few of the problems I see most often, and and how to get through them while salvaging as much of your work and sanity as possible.

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