Sound effects editor Brad Meyer is always designing amazing effects with unique builds and altering plugins. This week, well chat with him about a steady and pass by effect he created for a super fast running animal.
We have sound editors coming in to test for us on a regular basis. The single most common difference between an editor who has worked largely alone versus one that has worked within a sound team is the lack of knowledge when it comes to the basics. There are three concepts I consider essential that I ask edit testers about right off the bat: Perspective Cutting, Stair Stepping, Color Coding. I can learn a lot about their familiarity with these concepts based on their response. Even a slight hesitance to answer is a dead giveaway; you’ve only worked alone and without much direction.
A few weeks ago we sat down with our new intern Frederick to learn more about him and his interests. This week we’ll check in with our other intern BriElle Achterhof and find our her background.
We all have technical difficulties from time to time, especially when using software are intricate as ProTools. But, after years of making what seems like every mistake in the book, hanging out on Avid DUC, and stalking Gearslutz.com, I pride myself in my ability to overhear frantic technical freakouts and supply solid advice on the best course of action. Here are a few of the problems I see most often, and and how to get through them while salvaging as much of your work and sanity as possible.
Dynamics processing is valuable for many kinds of audio work. Compressors, Limiters and Transient Shapers have become so ubiquitous that you would struggle to find a piece of recorded music, film or television show where one of these tools was not used. These processes have applications for the sound editor as well, allowing you to control dynamics in your own recorded sound effects or beef up a key element in a build for a big moment. In this basic overview, I’m going to talk about a specific plug-in for the three types of processing mentioned above, but the principles discussed here can apply to any manufacturer’s software, or even hardware tools.
Its a new year which also means a new class of interns! This week we will learn more about Frederick Archuleta and what he is excited about for the next few months of his internship here at Boom Box.
2018 has been an exciting time for us and we have been happy to share it with you! We have had some exciting expansions to our studio including a mix stage, worked on some amazing projects and attended fun events through the year. Here is a look back and some highlights of the year 2018 at Boom Box!
Happy holidays from everyone at Boom Box post!
The SiFi genre offers up so much creativity from a visual aspect but also opens up a lot of potential for cool sound design. This week, we will chat with sound editor Tess Fournier about a futuristic disintegration design she created.
All great editors start out as good editors. The hope is that you evolve as time passes, into an exceptional talent. I have seen it time and again here at Boom Box, often in very short order. An editor with lots of skill and professionalism decides to push for more. These great editors form our core team; the kind of editors you want to keep around. So what’s the secret? Well I’m happy to tell you that going from good sound editor to great sound editor is not that complicated.
It’s easy to fall into the habit of working so often that you forget to practice and develop your skills on your own time. For anyone in the audio field, this might be ear training. For this Lunch and Learn, we’re going to explore some of the features of the online ear training program SoundGym.