Five Things I've Learned About Editing from Mixing

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Five Things I've Learned About Editing from Mixing

I have been a sound effects editor and supervising sound editor for a long time now.  But, I have recently begun mixing a television series here at Boom Box Post.  I am enjoying how much I learn each and every time that I sit down at the board, and am my no means ready to start spouting mixing advice to anyone.  But, I can say that I’ve come to appreciate certain editorial practices (and absolutely abhor others!) through my new vantage point as a mixer.  Things that I thought of as a nice way to make your mixer happy have turned into practices that are essential to me being able to start my mixing day right.  Seriously, these five things can be the difference of hours added to my predub day.  So, here are five editorial practices that I’ve realized are absolutely essential to a smooth mix.  

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Intern Recording Challenge

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Intern Recording Challenge

In this months Inside Sound Design I wanted to give our new interns some unsupervised Field Recording experience.  I sent Colin Grant out with a stereo recording rig and instruction to capture a minimum of 3 distinct sound recordings.  He did a great job and learned a lot, so let's what he has to share about his adventures.

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Essential Skill: How to Properly Edit Sound for Perspective Shifts

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Essential Skill: How to Properly Edit Sound for Perspective Shifts

We open on wide shot of a forest. A river runs in the distance. Not far from the river, emerging from the trees is a bloodied man in a torn business suit, limping and desperate for water. Cut to an over the shoulder shot of him staring at the river. Cut again and the camera is right on the water as he leans in for a drink. The focus (for our purposes) isn’t the man or his torn and blood soaked suit (I just added that for some flair). From a sound editorial standpoint, the complicated element here is the river. It’s far off in the distance, now it’s close to us, now it’s full frame in an extreme close up. As a viewer, the camera is our proxy here. Wherever the camera sits, so do we. And so, as the perspective of the camera changes so does our perception.

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Boom Box Post Intern Spotlight: Colin Grant

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Boom Box Post Intern Spotlight: Colin Grant

Our interns have hit the ground running recording sound effects and learning from our editors here at Boom Box Post. Last week we chatted with Dilery Corona so this week we sat down with Colin Grant to learn more about him and what he is excited about.

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Boom Box Post Intern Spotlight: Dilery Corona

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Boom Box Post Intern Spotlight: Dilery Corona

At Boom Box Post, we enjoy creating a fun and educational internship program to gain experience in the industry. Through the weeks, Interns will learn from audio editors and mixers, record fun sound effects, and work on projects to showcase their amazing talents.This week, Colin Grant & Dilery Corona have begun their journey here at Boom Box Post so I sat down with Dilery to learn more about her background and what she hopes to learn from the internship.

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Happy Holidays from Boom Box Post!

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Happy Holidays from Boom Box Post!

It's been another busy year here at Boom Box Post! 

In February of 2017 we were honored to take home a Golden Reel award for Best Sound and Music Editing for Television Animation for Nickelodeons Animated Television Feature: Albert. 

Throughout the year we were excited to share some stellar blog posts such as Top 5 Tips for Recording Sound Effects Like a Pro, 3 Easy Steps to Cutting Classic Cartoon Sound Effects5 Characteristics of the Rock Star Sound Editor,  and many more, which you can read on our Blog

We worked on 13 discreet animated series, including Mickey and the Roadster Racers, The Loud House, Penn Zero: Part Time Hero, Danger and Eggs, Future-Worm!, Teenage Mutant Ninja Turtles, Duck Tales, The Lion Guard, Stretch Armstrong, Pickle & Peanut and more!

We were also excited to announce the launch of our new sound effects library company: Boom Box Library, and our first sound effects library release: Robotic Creations: Heads Up Display.

Thanks to everyone who has been involved in Boom Box Post in 2017, and here's to another exciting year!

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Curious About our Sound Design Toolkit?

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Curious About our Sound Design Toolkit?

Are you interested in our sound design toolkits, but aren't sure what they are? Check out this great video demo, Getting Creative with Your Sound Design Toolkit! 

Don't forget that from now until 12/25, the sound design toolkit is FREE with your purchase of the Heads Up Display SFX library! That's $20 off! Don't miss out.

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We Have Some Big News...

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We Have Some Big News...

We have a big announcement to make: we are branching out from our post production sound business, Boom Box Post, and have created our own sound effects library company, Boom Box Library.  This has been a long-time dream of ours, and we are immensely excited to finally see it making its debut in the coming weeks. 

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Whose Job is It? When Plug-In Effects Are Sound Design vs Mix Choices

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Whose Job is It? When Plug-In Effects Are Sound Design vs Mix Choices

We’ve reached out to our blog readership several times to ask for blog post suggestions.  And surprisingly, this blog suggestions has come up every single time. It seems that there’s a lot of confusion about who should be processing what.  So, I’m going to attempt to break it down for you.  Keep in mind that these are my thoughts on the subject as someone with 12 years of experience as a sound effects editor and supervising sound editor.  In writing this, I'm hoping to clarify the general though process behind making the distinction between who should process what.  However, if you ever have a specific question on this topic, I would highly encourage you to reach out to your mixer. 

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Introducing Johnathan Lopez

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Introducing Johnathan Lopez

Johnathan Lopez recently joined the Boom Box team as our new assistant editor and office manager.  Johnathan was a stellar Boom Box intern, and we are thrilled to have him back to work with us again.

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Lunch and Learn: Sound Effects Editing Slo-Mo

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Lunch and Learn: Sound Effects Editing Slo-Mo

Here at Boom Box Post we have an extensive intern curriculum where our interns have to complete several different projects as part of their program. The projects include everything from sound editing basics, to pre-dubbing and from-scratch design work. In the project I teach, we come across many real-world sound editing scenarios, including a small clip in slow motion. Slo-Mo is a storytelling tool that sound editors come across quite often, and it is where I get the most questions regarding, “How do I cut this?”

Because slow motion is more conceptual than it is technical, there is no right way to approach it. However, there are some basics that you are going to want to cover, and I thought this would be a great opportunity to illustrate various sound concepts while editing scenes in slow motion. Every scene and scenario has it’s own set of challenges, but these tips are a great place to start.

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Inside Sound Design: High Powered Energy Skates

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Inside Sound Design: High Powered Energy Skates

In this month's Inside Sound Design, we have a brief chat with sound effects editor Kevin Hart.  Kevin is a passionate member of the Boom Box Team who experiments with integrating other DAW's and softwares into his workflow.  You can read about his method for creating dynamic fight backgrounds in Ableton Live here.  In this post, Kevin shares his ideas and methods for creating the sound of high powered, electricity-based energy skates.

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How to Get a Job as a Sound Editor

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How to Get a Job as a Sound Editor

The entertainment industry can be tough. There are many cliche's, such as "It's all about who you know" or "It's all about right place right time." Neither of which are entirely untrue. However, I am a firm believer that anyone with some raw talent and a whole lot of drive can build themselves a career in post production sound - or any entertainment job for that matter. 

If I'm making it sound easy, my apologies. It's absolutely a ton of work. Let me repeat that: getting a job in a highly specialized, creative industry where you are in competition with literally thousands of applicants will always be a ton of work. So why do it?

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