2025 is officially here! One of my New Year’s resolutions is to make a conscious effort to improve my speed and efficiency in my sound work. It’s easy to get stuck in your old ways, especially if you’ve been working with Pro Tools for quite a while. Since there are a million ways to achieve the same result, what better time than now to start exploring other techniques and form new habits in your workflow?
Viewing entries tagged
lunch&learn
Starting your first 360 audio project can be a bit overwhelming. I decided to focus my Lunch and Learn on some essential concepts to help you get started. This post is specifically about designing for 360 video or VR experiences that are intended to be heard through headphones.
Lunch and Learns are a staple tradition here at Boom Box. These monthly meetings are chances for the team to learn from one another and explore different topics in sound and post production. We have done many Lunch and Learns since Boom Box’s inception ranging from plugin tutorials, to recording techniques, to tips for leading a team of editors.
Everyone knows that the key to becoming a quicker editor is learning and utilizing keyboard shortcuts, but Pro Tools is such a powerful piece of software that even the most seasoned editors or mixers might not know all the keyboard shortcuts that can help speed up their workflow. Hopefully after reading this blog. post you can walk away with at least one Pro Tools tip or trick you didn’t know before.
Do you remember watching TV or listening to the radio and it drove you crazy that the audio levels were extremely different whenever something different came on or if you changed the channel? We no longer have this issue. Here is why!
Creating an exciting sound mix for television can be a HUGE challenge. Way back in 2020, I explained the basic structure of my mixing process, but there is a lot more to mixing than just following a list of steps. I also like to consider goals or objectives I want to achieve during the process. These vary from project to project, but here are three mixing objectives I often keep in mind while I work through each mix.
As an animation dialogue editor, I usually work with clean and high quality recording files. However, in the past two years, the pandemic changed a big amount of my work routine. The files I received are mostly recorded by voice actors themselves at home from Zoom meetings. Some files are recorded from a bad microphone position, some are recorded in a reverberant space, and some have frequency humming in the background. I spend a lot of time cleaning up the recording files as best as I can, so I’m always on the lookout for a good noise reduction plug-in. DNS One from Cedar has a good reputation from a lot of mixers and dialogue editors, so I gave it a try.
I have come across a few free Chrome extensions that I have incorporated into my day-to-day workflow. These extensions have made a big difference in my productivity and I would love to share them with all of you.
Creature vocals or monster vocals, if you will, are one of the more conceptually challenging elements to telling a story through sound. I always struggle with, “Is it real enough?” or “Is this vocal believable for this creature on screen?” Of course, that’s a matter of personal opinion and experience, but there are some approaches that make the design process of these vocals a little more palpable and easier to arrive at the “finished” product.
Collaborating is a big part of our industry. Even in sound editorial, where we are usually by ourselves in a room when we work, we collaborate in projects with mixers, supervisors, Foley artists, and also share editorial with other sound designers/editors.
For this blog post I decided to talk a bit about a tool I frequently use when designing hover vehicles. Waves MondoMod is a great modulation tool and super user friendly to use and play around with to create phasing and oscillation effects. While you can use it for a variety of effects, I really enjoy using it to its more extremes in creating scifi sounds like hovercrafts.
Dynamics processing is valuable for many kinds of audio work. Compressors, Limiters and Transient Shapers have become so ubiquitous that you would struggle to find a piece of recorded music, film or television show where one of these tools was not used. These processes have applications for the sound editor as well, allowing you to control dynamics in your own recorded sound effects or beef up a key element in a build for a big moment. In this basic overview, I’m going to talk about a specific plug-in for the three types of processing mentioned above, but the principles discussed here can apply to any manufacturer’s software, or even hardware tools.
What is Soundly? Soundly is a freemium audio library management software that lets you organize, tag, and audition your sound effect and add them into your projects in a concise and incredibly simple way. For this blogpost I decided to put myself in the shoes of someone just starting off in the sound editor world. When you’re just starting off in the industry your budget is going to be your biggest limiter. You don’t have the freedom to drop a ton of money on multiple professional grade libraries and a reliable audio library management software to get started on your work. Sometimes the free option is really the only option. This is where Soundly comes in.
As described in a blog post a few weeks ago, our amazing Supervising Sound Editor and Co-owner Kate Finan has recently welcomed a beautiful new baby into the world! While she is enjoying her much-deserved time off, I have the privilege of filling in for her, and while I do sound work almost every day, I’ve gained a new perspective and appreciation for the sound process along the way. From editing sound effects and foley to overseeing the entire post-production sound process, here are some useful takeaways and tips from my time as a Lead Sound Editor.
Few things can positively impact a sound editors workflow like effective and thorough sound effects metadata. Having good metadata in your library will lessen the time needed to find the sounds you are looking for and speed up the process of finding new favorites in a packed library. If you are selling your sound effects, having rock-solid metadata is essential to creating a marketable product.
For my Lunch & Learn lesson I wanted to talk about something simple that everyone has most likely experienced in his or her daily life and during sound editing/designing. We’ve all heard it anytime we’ve walked down the street and heard an ambulance or police car passing by or maybe even an airplane. The point in time when you first hear the siren and the time when it has sped off into the distance sound different in pitch. I personnally get woken up everyday by hearing the Doppler effect of an airplane landing or taking off since I live 10 minutes away from an airport.
At Boom Box Post we host monthly meetings that are followed by an educational lesson we call a “Lunch & Learn.” Topics include a wide variety of sound related skills from noise reduction to synthesis. One of our upcoming TV series features a number of unique race cars and hot rods, so we decided to step out of our comfort zone and into the fascinating world of multi-track vehicle recording. I partnered up with BBP sound effects editor Brad Meyer to take on this monumental task.