On past projects I have received critiques that my wood creaks for various items (doors, wooden chairs, footsteps, etc) sounded pretty weak and ill-fitting for the scene. The sound libraries I had access to at the time really didn’t offer many quality options, so I decided to do some research on how I could capture better creak sounds. I stumbled upon a couple videos online of Foley artists using what is called a creak box. This Foley instrument allows the user to more precisely create and perform creaking sounds quite easily. Below I’ll be going over how I put together a couple different creak boxes of my own and what I learned in the process.
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lunch and learn
Starting your first 360 audio project can be a bit overwhelming. I decided to focus my Lunch and Learn on some essential concepts to help you get started. This post is specifically about designing for 360 video or VR experiences that are intended to be heard through headphones.
Digital Foley is often a straight-forward and technical element of the sound design we create for a TV show, and it can become a simple skill for an editor’s toolbox that amplifies each episode. Though footsteps are a small detail in the entirety of a sound edit, it is sometimes tedious and overwhelming to transition similar Foley edits between episodes. Listed below are a few quick alternative solutions that I use when editing Foley.
On occasion, a sound editor’s musical skills are put to the test when they are asked to recreate a tune or song for a specific sound effect. For example, in the second episode of Yuki 7, the alarm clock that goes off matches the theme song of the show, which you can listen to starting at 1:11 in the video below. For sound editors with no musical training, this task can be particularly challenging. So for this blog, I’m going to teach you how to recreate a melody to use with any sound effect just by listening to it!
I have come across a few free Chrome extensions that I have incorporated into my day-to-day workflow. These extensions have made a big difference in my productivity and I would love to share them with all of you.
Today I’m going to be discussing a virtual instrument called Gravity by the folks at Heavyocity. It’s loaded into and powered by Kontakt Engine by Native Instruments. While Gravity itself doesn’t have a free version available, Kontakt is available as both a free version and full version. Gravity is an incredible, extensively customizable virtual instrument designed predominantly for use in modern scoring. It’s comprised of 4 instrumentation sections: Hits, Pads, Risers, and Stings. Each of these 4 main sections breaks down further into complex blends of the loaded-in beautiful, high quality samples within the category as well as the simplified individual samples for additional customization with the effects and other adjustable parameters.
Space Controller allows for a new way to pan sound sources instead of the traditional method of using knobs, joysticks, or a computer mouse. There is a separate app for mobile devices which allows the device to be used as a movement reader to pan the sounds according to the position of the device.
As studio owners, Jeff and I get tons of requests for advice regarding how audio professionals can either kick start or amp up their careers. In an industry that doesn’t necessary post jobs on a website, use recruiters, or have a standard interviewing process, how are talented creative people supposed to get their foot in the door? There are so many different ways to answer these questions, but at least one large chunk of this is personal marketing.
What is Soundly? Soundly is a freemium audio library management software that lets you organize, tag, and audition your sound effect and add them into your projects in a concise and incredibly simple way. For this blogpost I decided to put myself in the shoes of someone just starting off in the sound editor world. When you’re just starting off in the industry your budget is going to be your biggest limiter. You don’t have the freedom to drop a ton of money on multiple professional grade libraries and a reliable audio library management software to get started on your work. Sometimes the free option is really the only option. This is where Soundly comes in.
Izotope audio repair plugins are helpful tools for many applications to clean up your audio. From dialogue editing to cleaning up live recordings, there is bound to be an Izotope plugin for what you need. For this demonstration, we will go into a bit of detail specifically in the Izotope RX Connect application which is included in the RX Standard and Advanced bundles.
When starting out as a freelance sound designer, you often have to work on a budget. Many effects are usually compromised; a large one being foley. Not everyone has access to a foley stage or has the budget to rent one out and hire a walker. A good alternative to filling in the footsteps of foley is to do it digitally. The most well-known plug-in that is used in digital foley is Kontact, a sampler from Native Instruments. Although the plug-in is great in its own rights, it has a hefty price tag for new sound designers. With inspiration from my colleagues, I searched for an affordable sampler that can also be used for digital foley and came across one that is often overlooked: Structure Free.
I worked on a project recently that had a giant wooden monster transformation. Here's how I designed it!
As described in a blog post a few weeks ago, our amazing Supervising Sound Editor and Co-owner Kate Finan has recently welcomed a beautiful new baby into the world! While she is enjoying her much-deserved time off, I have the privilege of filling in for her, and while I do sound work almost every day, I’ve gained a new perspective and appreciation for the sound process along the way. From editing sound effects and foley to overseeing the entire post-production sound process, here are some useful takeaways and tips from my time as a Lead Sound Editor.
Jeff wrote a blog post about designing retro game audio using BFXR a while back, and since then I’ve frequently used that tool when I need to create interesting and nostalgic 8-bit game audio. Recently, however, I heard about an alternative tool called ChipTone, so I decided to check it to expand my toolbox a little.
The Galactic Assistant is a standalone specialized synth that can be used to create high tech interface sounds and / or musical samples and accents.
Few things can positively impact a sound editors workflow like effective and thorough sound effects metadata. Having good metadata in your library will lessen the time needed to find the sounds you are looking for and speed up the process of finding new favorites in a packed library. If you are selling your sound effects, having rock-solid metadata is essential to creating a marketable product.
As Jeff mentioned in his blog post Top Ten Secret Pro Tools Shortcuts, learning Pro Tools shortcuts is a must for new sound editors if they want to be able to compete in our industry. Similarly, knowing the shortcuts to navigate through your OS quickly and efficiently is also really important. This is especially helpful to new editors trying to land their first sound job, as most of us come in at an assistant level, where a big part of the job is organizing files and multi-tasking among several projects. Learning basic navigational and organizational functions is a simple way to speed up your workflow and impress potential employers and clients.