Viewing entries tagged
sound effects

Tips and Tricks to Recording Specific Sound Effects

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Tips and Tricks to Recording Specific Sound Effects

We’ve all been there. There's an action or object on screen that isn’t in a sound effects library at your disposal. This can be a tricky or fun and creative situation to be in. Working on ever changing animation, this situation comes up all the time. Here are a few tips and tricks to help re create realistic on screen sound effects.

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The 7 Habits of Highly Effective (Sound Editing) People

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The 7 Habits of Highly Effective (Sound Editing) People

Creativity and talent are a huge part of being a professional sound editor. But our talents can only take us so far. I get questions all the time about finding work and have written another post specifically on how best to make this happen. Today however, I want to talk a bit about not just getting work as a sound editor but building a career. Because the way we approach our every day challenges can be just as important as the way we pour our creativity into them. 

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Top 5 Tips for Creating Horrifying Monster Vocalizations

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Top 5 Tips for Creating Horrifying Monster Vocalizations

Earlier this week we orchestrated a mini monster-fest, recording an insane amount of monster vocalizations for a new series.  We recorded almost everyone in the office performing a variety of sounds , giving direction as to the type of creature each person would be voicing and instructions on the types of sounds we needed.  Not only was this a total blast, but it reminded me how powerful our own voices are as a tool for sound design. As a result, these are my top tips for creating and designing great monster vocal material!

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Lunch and Learn: Using Waves SoundShifter Graphic

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Lunch and Learn: Using Waves SoundShifter Graphic

An essential tool for editorial and sound design, in my opinion, is a graphic pitch and time shifting plugin. Waves SoundShifter Graphic audio suite plugin allows you to load the waveform of a clip you have selected and simultaneously manipulate pitch and time in whatever way you so choose by placing points along the linear graph. This can be very useful for a multitude of applications. I personally tend to use it most to accelerate and decelerate vehicle steadies, easily create variation in sounds that will be repeated without them sounding so repetitive, create movement and fluctuation, or even get wild sometimes and make something more abstract.

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Lunch and Learn: Soundmorph Timeflux

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Lunch and Learn: Soundmorph Timeflux

Timeflux is a specialized sound design synthesizer that runs standalone. The program focuses on stretching, morphing and processing spectral effects for sound design. Similar to most specialized software, you really have to play and experiment with it to really understand to program; TimeFlux is no different. To better understand this program, I asked my colleagues for the favorite hard sound effect and see what I could create.  

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Inside Sound Design: Semi-Truck Sound Effects

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Inside Sound Design: Semi-Truck Sound Effects

For this month's Inside Sound Design post I met with Brad Meyer again, to talk more about the exciting vehicle sound effects he creates..  Brad spends a lot of his time designing exciting, signature sound effects for his shows, especially vehicles, using both custom recordings and sound library material.  This time we talked about a unique semi-truck vehicle, and it’s exciting transformation sequence.  

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Five Things I've Learned About Editing from Mixing

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Five Things I've Learned About Editing from Mixing

I have been a sound effects editor and supervising sound editor for a long time now.  But, I have recently begun mixing a television series here at Boom Box Post.  I am enjoying how much I learn each and every time that I sit down at the board, and am my no means ready to start spouting mixing advice to anyone.  But, I can say that I’ve come to appreciate certain editorial practices (and absolutely abhor others!) through my new vantage point as a mixer.  Things that I thought of as a nice way to make your mixer happy have turned into practices that are essential to me being able to start my mixing day right.  Seriously, these five things can be the difference of hours added to my predub day.  So, here are five editorial practices that I’ve realized are absolutely essential to a smooth mix.  

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Lunch and Learn: Sound Effects Editing Slo-Mo

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Lunch and Learn: Sound Effects Editing Slo-Mo

Here at Boom Box Post we have an extensive intern curriculum where our interns have to complete several different projects as part of their program. The projects include everything from sound editing basics, to pre-dubbing and from-scratch design work. In the project I teach, we come across many real-world sound editing scenarios, including a small clip in slow motion. Slo-Mo is a storytelling tool that sound editors come across quite often, and it is where I get the most questions regarding, “How do I cut this?”

Because slow motion is more conceptual than it is technical, there is no right way to approach it. However, there are some basics that you are going to want to cover, and I thought this would be a great opportunity to illustrate various sound concepts while editing scenes in slow motion. Every scene and scenario has it’s own set of challenges, but these tips are a great place to start.

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Inside Sound Design:  Creating the Sound of an Evil Portal!

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Inside Sound Design: Creating the Sound of an Evil Portal!

In this month's interview post we chat with Mak Kellerman, one of our talented sound effects editors here at Boom Box Post.  Mak has worked with Boom Box Post on Future-Worm, Pickle and Peanut, Penn-Zero: Part Time Hero and many other exciting animated shows.  Mak is expert at creating interesting sci-fi builds and today he was working on creating the sound of an evil haunted portal!

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