You’ve most likely heard it in some form or another: the tiny little beep before the start of a video production. The 2-pop is one of those post-production standard practices that is so simple, so old, and so deeply embedded in our workflows that it can be easy to forget just how important it is. It has survived the transition from film to tape to digital nonlinear editing and is still routinely exchanged between many of the post-production departments on any given project. But where did it come from, and why do we still use it?
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immersive media
Although the term “sound design” has been around for nearly four decades--and the practice has been pursued for much longer--its use has only recently become nearly ubiquitous. A day cannot go by that I do not see #sounddesign appended onto the end of a multitude of tweets from around the world. We now have the invaluable website DesigningSound.org which distributes information about our community’s adventures, musings, and technical inquiries. And our own Boom Box Post blog often touts titles such as Creature Speech Sound Design Challenge or Smoke and Mirrors: Unexpected Sound Design Sources.
Why this sudden renaissance of the term “sound design”? This week, I decided to take a closer look at the history of the term, the differences in how it is used across the film and television, interactive and immersive media, and theater industries, and its use and abuse.

