WRITTEN BY JEFF SHIFFMAN, CO-OWNER OF BOOM BOX POST

For a team challenge this week, I thought it would be fun to give everyone an onomatopoeia sound as a jumping off point for creative sound design. No rules. Just create a sound inspired by the following phrase:

Wheeeeeeeeee-Sha-BLAWNG

I asked that everyone 'show their work' and type up a few words about how they went about inventing these new sounds. Here are each designer's take and the final sound effects.

Jessey Drake

I started just playing in FM-8 with some very high modulating tones without any direction at all. Sometimes just playing around with notes and different types of sounds is the best kind of inspiration. So I started manually pitch bending the notes and they started to sound very horror movie-esque. So BOOM, since its October and who doesn't like a good scary trailer hit, that's the direction I went in. So I have my pitch-bended, modulating tones, I added in some ghostly whispers over top of that, along with screams I processed in Soundmorph's WaveWarper, to create the lead in to the hit. The actual impact at the end is comprised of a whoosh/hit that I created that has some electric/synth qualities to it, a couple big and gnarly horror hits and of course a "little" LFE impact to round out the whole thing.

Halloween Slammer
Jessey Drake

Tess Fournier

For this post I created the sound of a grenade being thrown and exploding. Because onomatopoeia is so tied with cartoon sounds, I thought it would be fun to create a cartoon representation of this. I used cork pop for the pin pull, a balloon deflate for the shell scream (along with a sail zip to add propulsion), and used a combination of anvil, shovel, cymbal and timpani hits for the explosion. Finally drums (usually representing foot movement in cartoons) were used as "debris." Just for fun I wanted to see if I could make this sound slightly more realistic through processing. I I ran the explosion elements through guitar amp and pitch shifted them. I pitched the balloon deflate up and added reverb and also turned the gain down significantly. I reverbed the sail zip out and used only the reverb tail through Doppler to create same propulsion with less of a cartoony feel. Lastly, I sped up the debris drums at the end and EQd them to make them more realistic. You can hear both versions in my clip.

Cartoon Grenade
Tess Fournier

Eric Paulsen

Cinematic Whoosh_01: I wanted this sound to be a quick and fast buildup and fall. Almost like an engine starting up and powering down very quickly. I used various whooshes to build the airy part and blended those with a synth I messed around with within KONTAKT. The ending bass hit were various thuds/drops I found in my SFX library. I processed those as well within KONTAKT.

Cinematic Whoosh_02: For this sound, I wanted to to have a very eerie/creepy feelings. As if something was lurking around the corner to scare you, and considering that it’s officially Halloween month I thought that it would be really fun to create something scary. I used different bowed cymbal swipes and paired it with a neat swoosh effect I found on an instrument in KONTAKT.

Cinematic Whoosh_03: This sound I created by recording some virtual guitar instruments. I added some pre-delay and a phaser to make it sound sic-fi’ish.

Cinematic Whoosh_04: This sound was a culmination of a lot of processing. I used a bunch of cool metal moaning and scrape sounds within my SFX library. I mashed and played around with different presets in KONTAKT and I eventually ended up with this warped up sound.

Cinematic Whoosh_05: I wanted this sound to be different from the rest. Kind of a time-bending element to it with the reversed tape effect. I used a hybrid piano instrument, added some breath instrument layer, a light high ringing whoosh for the buildup and then resolved by a sub hit effect.

Cinematic Whooshes
Eric Paulsen

Brad Meyer

I did my best to mimic the sound of the word you would make with your mouth while pronouncing it, with sound effects. To me, 'Weeee' is a squealing type noise, which I used a bottle rocket to create. It didn't have the 'W' sound at the beginning that I would have liked so I added a whoosh right before. for the 'Sha', I used a combination of recordings of both male and females 'shh-ing', as this was the most human way to get the 'Sha' effect. Lastly, for the 'Blawng", I used a combination of a large metal impact and a few cartoony sounds, including a coconut hit and a timpani hit, since 'blawng' seems very animated to me.

Firework Slammer
Brad Meyer

David Carfagno

The way I approached making this sound was to break down the words and try to create sounds for each syllable. For the Wheeeeeeeee I took a fire torch whoosh and added in a down pitched synth swirl with a little bit of high velocity wind. The Sha is mainly a slowed down bull whip, and it has a reversed ride cymbal scrape and reversed vacuum cleaner whoosh to add texture. BLAWNG I felt like was the trickiest part, I wanted a good amount of bass so I added a bomb impact. To get that ending NG sound I a got a barbell dropping sound and added a good amount of reverb. I still felt like it was missing some sort of crunch however, so I took a plastic cup cracking sound and used an eq to rolled off the higher frequencies.

Transitional Impact
David Carfagno

Mary Spohn

I started by using a punchy high- frequency synth that I created in Max/MSP and used convolution reverb on another sample I had of a bottle nose dolphin giving it a texture. After that I used a whoosh sample but ran it through a vocoder which was mixed in at a low level. Finally the "Blawng" sound is a sample of a gun shot with a lot of delay and/ echo as well as the vibrato from a distorted synth sound I created. 

Punchy Slammer
Mary Spohn

WANT TO GET IN ON THE FUN? MAKE YOUR OWN INTERPRETATION OF THIS ONOMATOPOEIA AND PUT A LINK IN THE COMMENTS. 

Featured image from Photopin

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