Viewing entries tagged
sound effect editing

HALLOWEEN SOUNDTRACK: SLASHER IN THE WOODS

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HALLOWEEN SOUNDTRACK: SLASHER IN THE WOODS

Picking up where Kate left off back in 2015, I decided to try my hand at crafting a soundtrack that evoked the spirit of slasher movies! Including all the cliche hits like chainsaws, blood curdling screams, jump-scares and spooky forests. Take a listen!

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Layering Sound Effects: How and Why?

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Layering Sound Effects: How and Why?

It’s very rare that a sound editor will cut in a single sound effect to match a visual on screen. Usually, we’re layering multiple effects together to create something new. Why do we do this? Because the result is usually something more rich and interesting than a single effect by itself. But layering can be unnecessary and frustrating for your mixer if you don’t do it with purpose. I’d like to talk about the right and wrong ways to layer sound effects to get the most out of your editorial.

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Lunch and Learn: Organic Robot Creature Vocal and Movement Design

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Lunch and Learn: Organic Robot Creature Vocal and Movement Design

Creature vocal sound design and creature movement sound design is an essential part of creating believable and immersive worlds in film, television, and video games. It involves creating unique vocalizations for fictional creatures, ranging from terrifying beasts to friendly aliens, as well as translating where this creature comes from, what type of body it has and its size. 

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Lunch and Learn: Using a sampler to create moving steadies

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Lunch and Learn: Using a sampler to create moving steadies

Often times, we’re faced with the task of designing sounds that track the movements of certain on screen visuals. These sounds need to be continuous, reactive, and dynamically pitched; imagine a car weaving in and out of traffic. It accelerates, then gradually slows down, eventually swerving out of the way of an oncoming semi-truck. Maybe you have a character wielding a magical sword; swinging it through the air at varying speeds and veracity while emitting a sparkly blue glow. These types of scenarios  need a convincing sound that coincides with the every movement of the character or prop.

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Lunch and Learn: The Basics of Weaponiser

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Lunch and Learn: The Basics of Weaponiser

Weaponiser, a plugin from Krotos, was created to assist in the building of gunshot effects, but with a better understanding of how to use it, Weaponiser can be beneficial to all kinds of builds from customizing a one time effect to providing slight alterations to repeated sound events. Using Weaponiser you can even quickly build a multi character Foley Libraries!

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Toon Sound Effects For Conveying Emotion: Part 2

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Toon Sound Effects For Conveying Emotion: Part 2

Recently we published a blog that listed classic toon sound effects and the emotion they convey to the audience. Our hope was that it would be a helpful tool for anyone stuck in the editorial process. This is part 2! Continue reading to find out how our editors approach the following emotions with classic toon sound effects: Scared, Disgust, Love, and Bored.

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Lunch and Learn: Designing Cinematic Style Sound Effects with Gravity by Heavyocity

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Lunch and Learn: Designing Cinematic Style Sound Effects with Gravity by Heavyocity

Today I’m going to be discussing a virtual instrument called Gravity by the folks at Heavyocity. It’s loaded into and powered by Kontakt Engine by Native Instruments. While Gravity itself doesn’t have a free version available, Kontakt is available as both a free version and full version. Gravity is an incredible, extensively customizable virtual instrument designed predominantly for use in modern scoring. It’s comprised of 4 instrumentation sections: Hits, Pads, Risers, and Stings. Each of these 4 main sections breaks down further into complex blends of the loaded-in beautiful, high quality samples within the category as well as the simplified individual samples for additional customization with the effects and other adjustable parameters.

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