When starting out as a freelance sound designer, you often have to work on a budget. Many effects are usually compromised; a large one being foley. Not everyone has access to a foley stage or has the budget to rent one out and hire a walker. A good alternative to filling in the footsteps of foley is to do it digitally. The most well-known plug-in that is used in digital foley is Kontact, a sampler from Native Instruments. Although the plug-in is great in its own rights, it has a hefty price tag for new sound designers. With inspiration from my colleagues, I searched for an affordable sampler that can also be used for digital foley and came across one that is often overlooked: Structure Free.
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Though I am fiercely passionate about all things animation audio (I wouldn’t be interning at Boom Box if I wasn’t), I share that zeal with another area of professional sound: Game Audio. On March 17th I boarded a Megabus and traveled up to San Francisco to attend the The Game Developers Conference, one of the the largest professional game industry events in the world. All aspects of the industry come to exhibit, network, and learn; from AAA to indie to student, all walks of life with varying experience and disciplines attend. In this talk I want to shine a light specifically on the tight-knit Game Audio community and a few of the many events that occurred.
Here a few ways in which the Game Audio community came together during GDC to educate and celebrate its communities.