As studio owners, Jeff and I get tons of requests for advice regarding how audio professionals can either kick start or amp up their careers. In an industry that doesn’t necessary post jobs on a website, use recruiters, or have a standard interviewing process, how are talented creative people supposed to get their foot in the door? There are so many different ways to answer these questions, but at least one large chunk of this is personal marketing.
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Granular synthesis is one of the most versatile tools available to sound designers and an absolute favorite of mine. I love using simple sounds like whooshes or taking a steady sound like an electricity buzz and creating something completely new. From eerie drones to big sci-fi whooshes, granular synthesis can help you accomplish it all. For this demonstration I used the Soundmorph Dust plugin. We’re going to have a look at the plug-in's user interface and explore some of the methods I used to achieve some fun sounds. First let's take a look at what Granular Synthesis is.
When the team from Nickelodeon's Albert walked through our doors, they presented us with a great sound design challenge - bring a rich world of talking, walking plants to life with sound. Nickelodeon’s first original animated TV movie tells the story of a tiny fir tree named Albert and his plant friends overcoming all kinds of obstacles (like a Christmas hating cactus) as they journey to the big city. The rich animation of these plants - bouncing around in their pots, foliage and needles flying, trunks bending - is extremely detailed and impressive. Now it was our job to provide the proper sonic support. With the use of digital foley, we had just the tool for the job.