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Lunch and Learn: The Basics of 360 Audio Design

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Lunch and Learn: The Basics of 360 Audio Design

Starting your first 360 audio project can be a bit overwhelming. I decided to focus my Lunch and Learn on some essential concepts to help you get started. This post is specifically about designing for 360 video or VR experiences that are intended to be heard through headphones.

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Lunch And Learn: Space Controller

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Lunch And Learn: Space Controller

Space Controller allows for a new way to pan sound sources instead of the traditional method of using knobs, joysticks, or a computer mouse. There is a separate app for mobile devices which allows the device to be used as a movement reader to pan the sounds according to the position of the device.

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