Starting your first 360 audio project can be a bit overwhelming. I decided to focus my Lunch and Learn on some essential concepts to help you get started. This post is specifically about designing for 360 video or VR experiences that are intended to be heard through headphones.
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360 video
Earlier this year, the team from The Loud House approached us with a brand new short designed as a 360° video for YouTube. Never having worked in this format, I did some searching and was surprised at how little information had been published on sound for spatialized video. After working it out for myself, I thought I’d share the details with our readers as a jumping off point should a project like this come across your desk.