Lunch and Learn : 5 Takeaways From Leading a Sound Team

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Lunch and Learn : 5 Takeaways From Leading a Sound Team

As described in a blog post a few weeks ago, our amazing Supervising Sound Editor and Co-owner Kate Finan has recently welcomed a beautiful new baby into the world! While she is enjoying her much-deserved time off, I have the privilege of filling in for her, and while I do sound work almost every day, I’ve gained a new perspective and appreciation for the sound process along the way. From editing sound effects and foley to overseeing the entire post-production sound process, here are some useful takeaways and tips from my time as a Lead Sound Editor.

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Intern Recording Challenge

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Intern Recording Challenge

Field recording in an always moving urban environment can be tough. As a way to push our interns skills, we sent them out to find different locations to record ambient backgrounds and cool sounds they come across. This week, lets listen to what sounds intern Katie Maynard was able to capture!

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Blog Posts You May Have Missed But Are Worth a Read

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Blog Posts You May Have Missed But Are Worth a Read

My husband and I are proud to announce that we have just had a lovely baby boy!  I can't tell you his name, or really anything about him, since I'm writing this ahead of time in an attempt to spend as much of my maternity leave at home with my family as possible.  But I think it's safe to say that I'm surely enjoying my time off!  

While I'm reveling in the present, I thought this would be a wonderful time to take a look back at all of the great times we've had on this blog over the last few years.  Jeff and I started this company almost four years ago, and beginning to blog was one of the very first things that we committed ourselves to.  You'd think that beginning a successful post-production audio studio would be enough of a challenge, but creating a space on the internet where we could share our knowledge, trials, and discoveries was such a huge part of the ethos we wanted to create for our new company, that we didn't hesitate for one single week.  

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Lunch and Learn: Chip Tone

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Lunch and Learn: Chip Tone

Jeff wrote a blog post about designing retro game audio using BFXR a while back, and since then I’ve frequently used that tool when I need to create interesting and nostalgic 8-bit game audio. Recently, however, I heard about an alternative tool called ChipTone, so I decided to check it to expand my toolbox a little.

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Boom Box Post Intern Spotlight: Katie Maynard

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Boom Box Post Intern Spotlight: Katie Maynard

Summer is here, and that means new interns have joined the team here at Boom Box Post! They've already started to learn from editors, record sound effects and have a lot more ahead of them. This week, we'll sit down with intern Katie Maynard to learn more about her and her interest in sound.

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INSIDE SOUND DESIGN: DRAGON VOCALS

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INSIDE SOUND DESIGN: DRAGON VOCALS

Here at Boom Box Post, we strive to design and create things that are unique. In this month’s Inside Sound Design, we talk with sound editor Tess Fournier about some cool creative vocal design she has been working on.

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The 7 Habits of Highly Effective (Sound Editing) People

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The 7 Habits of Highly Effective (Sound Editing) People

Creativity and talent are a huge part of being a professional sound editor. But our talents can only take us so far. I get questions all the time about finding work and have written another post specifically on how best to make this happen. Today however, I want to talk a bit about not just getting work as a sound editor but building a career. Because the way we approach our every day challenges can be just as important as the way we pour our creativity into them. 

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Top 5 Tips for Creating Horrifying Monster Vocalizations

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Top 5 Tips for Creating Horrifying Monster Vocalizations

Earlier this week we orchestrated a mini monster-fest, recording an insane amount of monster vocalizations for a new series.  We recorded almost everyone in the office performing a variety of sounds , giving direction as to the type of creature each person would be voicing and instructions on the types of sounds we needed.  Not only was this a total blast, but it reminded me how powerful our own voices are as a tool for sound design. As a result, these are my top tips for creating and designing great monster vocal material!

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Lunch and Learn: Using Waves SoundShifter Graphic

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Lunch and Learn: Using Waves SoundShifter Graphic

An essential tool for editorial and sound design, in my opinion, is a graphic pitch and time shifting plugin. Waves SoundShifter Graphic audio suite plugin allows you to load the waveform of a clip you have selected and simultaneously manipulate pitch and time in whatever way you so choose by placing points along the linear graph. This can be very useful for a multitude of applications. I personally tend to use it most to accelerate and decelerate vehicle steadies, easily create variation in sounds that will be repeated without them sounding so repetitive, create movement and fluctuation, or even get wild sometimes and make something more abstract.

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Creative Sound Design with Reformer Pro by Krotos

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Creative Sound Design with Reformer Pro by Krotos

Plugin Alliance recently approached me to ask if I would like to try out one of Krotos’s newest plugins, the Reformer Pro.  As a big fan of Dehumanizer by Krotos, which we previously blogged about using to create alien vocals, I quickly agreed.  

Not able to wait until I had time to install the plugin and really dive in, I took a few minutes between clients at work and checked out the Krotos website to see what Reformer had to offer.  What I found was this description:

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Community in Audio: 3 Ways in which the Game Audio Came Together during GDC

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Community in Audio: 3 Ways in which the Game Audio Came Together during GDC

Though I am fiercely passionate about all things animation audio (I wouldn’t be interning at Boom Box if I wasn’t), I share that zeal with another area of professional sound: Game Audio. On March 17th I boarded a Megabus and traveled up to San Francisco to attend the The Game Developers Conference, one of the the largest professional game industry events in the world. All aspects of the industry come to exhibit, network, and learn; from AAA to indie to student, all walks of life with varying experience and disciplines attend.  In this talk I want to shine a light specifically on the tight-knit Game Audio community and a few of the many events that occurred.

Here a few ways in which the Game Audio community came together during GDC to educate and celebrate its communities.

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Edit Faster, Save Money and Avoid Frustration With This Simple File Organization Hack

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Edit Faster, Save Money and Avoid Frustration With This Simple File Organization Hack

This is not the sexiest blog post you will read this month. In fact, it’s probably the least sexy topic we’ll write about all year here at Boom Box Post. That said, it’s such an important one for anyone considering themselves a professional sound editor. A cluttered file structure is the equivalent of a messy home. Sure you can make do sorting through a mess, finding what you need after some intense searching. but why put yourself through it? Go to the container store, buy a pack of labels and some bins and get your stuff off the floor (I’m still on the messy house metaphor). So with that in mind, let me be your personal Peter Walsh (he is a professional organizer - I had to google it) as I help you to get your digital life in order.

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Intern Recording Challenge:  Hard Sound Effects

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Intern Recording Challenge: Hard Sound Effects

This month, I wanted to continue challenging our interns to improve their recording skills and get creative so I devised a recording assignment that would require them to think outside the studio!  Each intern selected 2 sound effects from a list of easy to record materials(basic foley props, things around the office) and 2 from a list of harder to record sounds(nature ambience, elevator doors, quiet sounds, etc).  Colin and Dilery both did an awesome job, so lets hear about their results!

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Lunch and Learn: Soundmorph Timeflux

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Lunch and Learn: Soundmorph Timeflux

Timeflux is a specialized sound design synthesizer that runs standalone. The program focuses on stretching, morphing and processing spectral effects for sound design. Similar to most specialized software, you really have to play and experiment with it to really understand to program; TimeFlux is no different. To better understand this program, I asked my colleagues for the favorite hard sound effect and see what I could create.  

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Inside Sound Design: Semi-Truck Sound Effects

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Inside Sound Design: Semi-Truck Sound Effects

For this month's Inside Sound Design post I met with Brad Meyer again, to talk more about the exciting vehicle sound effects he creates..  Brad spends a lot of his time designing exciting, signature sound effects for his shows, especially vehicles, using both custom recordings and sound library material.  This time we talked about a unique semi-truck vehicle, and it’s exciting transformation sequence.  

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Five Things I've Learned About Editing from Mixing

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Five Things I've Learned About Editing from Mixing

I have been a sound effects editor and supervising sound editor for a long time now.  But, I have recently begun mixing a television series here at Boom Box Post.  I am enjoying how much I learn each and every time that I sit down at the board, and am my no means ready to start spouting mixing advice to anyone.  But, I can say that I’ve come to appreciate certain editorial practices (and absolutely abhor others!) through my new vantage point as a mixer.  Things that I thought of as a nice way to make your mixer happy have turned into practices that are essential to me being able to start my mixing day right.  Seriously, these five things can be the difference of hours added to my predub day.  So, here are five editorial practices that I’ve realized are absolutely essential to a smooth mix.  

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Intern Recording Challenge

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Intern Recording Challenge

In this months Inside Sound Design I wanted to give our new interns some unsupervised Field Recording experience.  I sent Colin Grant out with a stereo recording rig and instruction to capture a minimum of 3 distinct sound recordings.  He did a great job and learned a lot, so let's what he has to share about his adventures.

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Essential Skill: How to Properly Edit Sound for Perspective Shifts

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Essential Skill: How to Properly Edit Sound for Perspective Shifts

We open on wide shot of a forest. A river runs in the distance. Not far from the river, emerging from the trees is a bloodied man in a torn business suit, limping and desperate for water. Cut to an over the shoulder shot of him staring at the river. Cut again and the camera is right on the water as he leans in for a drink. The focus (for our purposes) isn’t the man or his torn and blood soaked suit (I just added that for some flair). From a sound editorial standpoint, the complicated element here is the river. It’s far off in the distance, now it’s close to us, now it’s full frame in an extreme close up. As a viewer, the camera is our proxy here. Wherever the camera sits, so do we. And so, as the perspective of the camera changes so does our perception.

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